Skills

Classes feature the same mechanics as the original Zuluhotel 3. Which means 130 skill/status soft-cap and 150 skill hard-cap with no status cap. Skill gain speed will be moderate. Which essentially means that certain skills are easier to train than others. You will be able to start out with a boost of two skills (of your choice) set to 90 and one status (Str, Dex, Int) to 90. (TIP: Pick two other skills that start at 50 and one other status to 60 when creating a character).
 * Alchemy
 * Anatomy
 * Animal Taming
 * Animal Lore
 * Archery
 * Arms Lore
 * Begging
 * Blacksmithy
 * Bowcraft\Fletching
 * Camping
 * Carpentry
 * Cartography
 * Cooking
 * Detect Hidden
 * Discordance
 * Evaluating Inteligence
 * Fencing
 * Fishing
 * Forensic Evaluating
 * Healing
 * Herding
 * Hiding
 * Inscription
 * Item Identification
 * Lockpicking
 * Lumberjacking
 * Macefighting
 * Magery
 * Meditation
 * Musicianship
 * Mining
 * Parrying
 * Peacemaking
 * Poisoning
 * Provocation
 * Remove Trap
 * Resisting Spells
 * Snooping
 * Spirit Speak
 * Stealing
 * Stealth
 * Swordsmanship
 * Tactics
 * Tailoring
 * Taste Identification
 * Tinkering
 * Tracking
 * Veterinary
 * Wrestling

Additional Refferences
http://members.iinet.com.au/~thomasp1/infovault.html

http://members.iinet.net.au/~deadstick/public_html/zha/